This is an art style test I worked on for a game we were pitching at Airtight. The sculpting, low poly modeling and baking / texturing was done in one day and the line work was added the next day, I played with a couple of different line styles, but this one was my personal favorite.

below are a couple of test scenes I worked in to learn the tesselation workflow in UDK's DX11 mode as well as to get more familiar with z-brush.